study

UX/UI designer

UX design is about how to make a website or program intuitive, so that even your cat understands where to put a quote. And UI is about how to design a cool package where every detail is in its place.

Legend has it that it used to be the work of two separate specialists, but today the world needs change, and we’re used to being on trend. So this course will tell you how to create cool websites (and more).

IT work as it is. UI/UX design+prototype 2.0 course program has been updated. In the spirit of the times, we’ll learn how to work from Figma, which is the platform of web design specialists around the world. If you use Photoshop – come to us, we will make your life easier.

Course Program

You will be trained based on practical work with real cases from the IT world. Training with us is equal to half a year of work.

Introduction. Introduction to Figma.

Class 1. Introduction to design
Class 2. Figma Start: basics of working with the program.
Class 3. Figma Pro. Professional work with the program.

Ui in details, practice of visualization.
Analyzing the preferences of resource users and turning it into a product.

Class 4. Figma: together we draw the landings.
Class 5. Mentor session.
Class 6. Adobe Illustrator.
Class 7. Adobe Photoshop.
Class 8. Mentor session.
Class 9. Trends.
Class 10. Design Trends.
Class 11. Typography.
Class 12. Grids and compositions.
Class 13. Colors and images.
Class 14. Mentor session.

UX. Mobile application. Animation.

Class 15. Design patterns, buttons, shapes, navigation.
Class 16. Adaptive: mobile version of the site.
Class 17. Mentor session.
Class 18. Cases for Behance.
Class 19. Mentor session.
Class 20. Designing mobile applications: starting a project.
Class 21. Fundamentals of design thinking. UX-strategy.
Class 22. UX-research: competitor analysis. Personas and maps, empathy. Customer journey map and user flow.
Class 23. Mentor session.
Class 24. Prototyping: site elements and sketching. Prototyping: wireframing.
Class 25. Mentor session.
Class 26. Mobile application design.
Class 27. Mentor session.
Class 28. Animation and prototyping in Figma.
Class 29. Class with a developer.
Class 30. Mentor session.
Class 31. Designer’s resume.
Class 32. Conversation with career manager.

Thesis